
This is the second Destiny expansion to feature a new area (a significant one anyways), opening up The Plaguelands on Earth. Saladin tasks the guardian with eliminating Siva and claiming their place as an Iron Lord. After years of containment the Fallen have found Siva’s resting place and are using it to enhance themselves, presenting a new and deadly threat. Rise of Iron introduces Siva, a sort of biological/machine hybrid technology that turned into a plague, wiping out all of the Iron Lords except for Saladin, who players will recognize from the game’s frequent Iron Banner PvP events. It takes some cues from Taken King but it’s ultimately closer to the earlier expansions, and the game’s final chapter is less than memorable. Given the history I was curious how Rise of Iron, which sits right in the middle price-wise at $30, would compare against the others. The Taken King ($40) reinvigorated the game with a huge burst of content and quests, and also addressed some lingering quality of life issues, making it easily worth the steep asking price. The Dark Below and House of Wolves (each $20) both had their bright spots, but were ultimately on the disappointing side. Rise of Iron is Bungie’s last shot at ROI.ĭestiny expansions have been a mixed bag.
